The International e-Sports Federation works consistently to promote esport as a true sport beyond language, race and cultural barriers. Over the last years we have produced meaningful and tangible results by hosting general meetings and the annual IeSF World Championship. We started out as a federations with nine membernations and have now expanded to over 48 nations.
As an international federation for esports our obligations include hosting international esports tournaments, expanding our range of member nations and establishing standards for referees, players, certifications, titles and competitions. With this we strive to become the worlds first international Sports Organisation of esports.
IESF Esports World Championship is an annual global Esports tournament organized in countries. It has held nine IESF Esports World Championships so far. The venue is submitted annually to IESF for approval by the countries who want to bid. This year, Taiwan was honored to apply for right to organize the tenth session of IESF Esports World Championship. It will held at Kaohsiung Arena and will be the first time for Taiwan to host the largest Esports event.
Faced with the era of Glocalization, the globalization vision combined with the localization consciousness has enabled the development and competition of Kaohsiung the cosmopolitan city presenting new features, new trends, new experiences, new opportunities, new issues, and new challenges of sports, healthy and leisure life. This will also promote healthy and recreational life with quality sports for all people, establish urban orientation, change the image of the city, shape the city brand, become the key advantage to urban competitive, and the commanding height of urban competition. After the successful opening of the 2009 World Games, with healthy and dynamic new city marketing activities, the Kaohsiung Arena was a successful case of Kaohsiung City's internationalization.
Kaohsiung is an unremitting city. Actively transforming the city has gradually shaken off the political and industrial turbulence. In addition to the upgrading of traditional industries, it also introduced new industries such as exhibitions, medical equipment, digital content, and green environmental protection. The development of the exhibition industry has spared no effort, including the “2009 World Games” and “2017 Asian League of Legend Rift Rivals” held in the past.
Kaohsiung is full of sunshine and pleasant climate all year round. People are both innocent and enthusiastic. This city with mountains, rivers, seas, and harbors has successfully used its rich historical and human resources and mountains and sea resources to develop into a true city of sightseeing. Many of the attractions are worth exploring, leaving you with unforgettable memories.
The purpose of the establishment of Chinese Taipei Esports Association is to promote the technical level of domestic professional Esports campaign, promote exchanges between domestic and foreign Esports groups, provide health and leisure activities for the people, and give play to the spirit of sports. The most important goal of CTESA is to become a bridge between the Esports community and government agencies.
In 2013, the Association cooperated with the Chinese Taipei Olympic Committee and the Sports Commission to select the Taiwanese Esports delegation team. Taking this opportunity, Taiwan Esport Association (TeSPA) officially changed its name to "Chinese Taipei Esports Association (CTeSA)" and represented Taiwan at the 2013 Incheon Indoor & Martial Arts Games, winning one silver and two bronze medal in the Esports project. The association will continue to work hard for the development and promotion of Esports in Taiwan and the international competition.
ADATA Technology Co., Ltd. is a Taiwanese memory and storage manufacturer, founded in May 2001 by Simon Chen. Its main product line consists of DRAM modules, USB drives, USB hard drives and memory cards in CompactFlash and Secure Digital formats. ADATA has also explored other markets, such as digital frames, solid-state drives, and Express Cards. In 2007, ADATA was the 3rd largest DRAM manufacturer in the world with a market share of 7.6% and world's 4th largest Flash-product manufacturer. By the year of 2008, ADATA has a capital of US$55.55 million and a market capitalization of $305.16 million. It has extended its business to Europe and America, while competing strongly in Asia with Samsung, becoming the second largest worldwide supplier of DRAM modules with a 7.1% total market share.orts Arena as a starting point. It is expected to set up more arenas in the country, making Esports a popular entertainment. TESL also actively cooperates with major brands in the country and closely communicates with foreign Esports industry to help players compete for welfare and international development, and let the world's Esports stage see Taiwanese players and Esports talents.
Taiwan Esports League (TESL), established in January, 2008, is a pioneer in organizing Esports Professional League and broadcasting it on TV channels in Taiwan. After cooperation with industry and universities at all levels in 2015, the school championship structure was constructed in 2016, and events such as CS:GO, Overwatch and League of legend were successively held. In 2017, TESL and CTESA jointly assisted the government to promote Esports industry in Taiwan, and cooperated with local government to build the Kaohsiung Esports Arena as a starting point. It is expected to set up more arenas in the country, making Esports a popular entertainment. TESL also actively cooperates with major brands in the country and closely communicates with foreign Esports industry to help players compete for welfare and international development, and let the world's Esports stage see Taiwanese players and Esports talents.
The emblem was made from the three main axes: Esports, Sports, and Kaohsiung the host city. Continuing the dynamic design of ribbons which is the Kaohsiung City's emblem, the letter “e” represented Esports, which extended to the sea image of Kaohsiung Harbor. The two hit the roll to become “S”, which represents sports, declaring that Esports was officially presented as a sports event. At the same time, it conveyed the image of global Esports wave expanding in Kaohsiung. It uses the orange-red color, which symbolize strength, enthusiasm, and speed to blend with the ocean-blue color, which symbolizes multi-culture. Just as we expect from the Esports industry, there are times when players need to be quick and straightforward to win victories, and sometimes backed by multiple forces to stably develop, and the two are intertwined into infinite development possibilities. Finally, through the deft brush strokes of the calligraphy style, it shows the momentum and strength of the Esports and young generations. The three major axes are intertwined to identify the “10th World E-sports Championships” and bring out Taiwan’s infinite expectations for this event.
After the establishment of International Esports Federation in 2008, the IESF Esports World Championship began every other year. From the 2009 Challengers, the 2010 Finals, to the 2011 World Championship, which is held annually later, it is currently the only national-level global Esports event. With Taiwan won the right to host the 10th, the global Esports event will be held at Kaohsiung Arena.